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Class Discussion: "What is the future of cybersex?"
Predictions
The following predictions were made by Mike Saenz (1992), creator of early cybersex CD ROMs, in Future Sex Magazine (Issue 2). The images of cybersex gear portrayed on the cover seem real, but they are digitally created and do not yet exist in today's reality. Saenz did not predict the rise of the Internet and its cybersexual consequences, without which we may now be closer to his vision of cybersex.
FIRST GENERATION CYBERSEX (1992)
Computer software. 2D display, simple interaction in a pornographic video game. Examples: Virtual Valerie , and DonnaMatrix .
SECOND GENERATION CYBERSEX (1995)
Computer software and hardware. 3D display, 3D input device (glove), advanced interaction and realistic video/audio. A very effective simulation.
THIRD GENERATION CYBERSEX (2000)
Computer software, hardware and apparel in an affordable consumer system. 3D display, tactile feedback, multiple 3D tactile feedback/input devices (gloves, shorts, helmet), advanced control software, singular and two-player communication ability (telesex), realistic visuals and audio. A robust and engaging system.
FOURTH GENERARTION CYBERSEX (2010)
Computer software, hardware and apparel, 3D display, tactile feedback, complete body suit for 3D tactile feedback/input. Expert edit/control software (Sexpert System), single to multiplayer communication ability (simple group telesex), hyper-realistic visuals and audio. A very powerful simulation of real human experience.
FIFTH GENERATION CYBERSEX: THE ORGASMATRON (2020)
Computer software, hardware and pharmaceuticals. All-in-one helmet system with direct brain feed. Advanced edit/control software (Super Sexpert System), single to multiplayer communication ability (advanced group telesex), broad bandwidth, memory recording ability (advanced group telesex), broad bandwidth, memory recording ability, brain chemical enhancing system. A very realistic simulation of great proportions that challenges real experience.
SIXTH GENERATION CYBERSEX (2050)
Fifth generation systems brought to consumer level. Experience considered by many to be equivalent to the real thing.
SEVENTH GENERATION CYBERSEX: CYBORGASM (2200)
Cybersex systems become affordable surgical implants. Accepted by many as a vast improvement over the real thing.
*Susie Bright stuff
* {Predictions} * {Science Fiction} *
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